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Rhodos Mods ([personal profile] rhodosmods) wrote in [community profile] rhodos_meme2022-08-10 10:12 am
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TDM #1

TDM #1: AUGUST
I. ARRIVAL
Upon arrival, characters awaken in one of the main plazas of the town, lying on the paving stones around a central fountain. It is a bright sunny day and very hot, so you'll quickly want to find some shade. A light breeze brings the scent of the sea, but there are no cries of sea birds to be heard.

The buildings of the plaza are all medieval stone construction, but they all have modern awnings and glass fronts. Tables out front display tourist wares: little plastic statuettes, postcards, t-shirts. Among these, it's easy to identify Greek lettering, Greek gods, photos of Athens and Crete. Predominant among the souvenirs are items marked with the name Rhodos.

But there are no vendors selling their wares. Even if characters wander into the shops, they are all empty as if their owners just stepped away for a moment. Lights are on, and some of the larger and nicer shops even have the whirr of air conditioning. Food stands waft the aroma of freshly grilled kebabs, and a gelato cart is cold to the touch and the ice cream inside is frosty and delicious.

The plaza where you arrive is set on a slope, and the direction of the sea breeze and the faint sound of waves against a shore indicates pretty strongly that down-slope is the direction of the sea. But looking down the slope from the main plaza, you can see an open archway in a tall stone wall, and beyond it is nothing but mist. Despite the clear sunny day in the plaza, the mist is a dense fog with barely three feet of visibility. If you enter it, you can see your own arms in front of you, but nothing beyond that. The breeze has gone still and the waves no longer sound so much like waves--the sound is warped through the mist so that it almost sounds like sobbing. After about five minutes of determined walking across what feels like flat ground with no other landmarks, you find yourself back at the archway.

Housing can easily be scavenged. Doors are unlocked and the interiors are clean and welcoming, beds freshly made, as if it is a hotel that's been prepared for you rather than anyone's personal residence. And yet, once you've settled upon a place to live, you start to find little signs that you have lived here all along. The photographs on the wall (which weren't there when you first arrived) depict you and your family and friends, even if you came from a world without photography. Upon arrival, you have only the clothing you are wearing, but within a day the closet begins to fill with familiar outfits from home, and within the first week you may find up to five of your own possessions around your new residence.

Note: Wardrobe is limited to what you can reasonably fit inside a non-walk-in apartment closet, what your character would reasonably wear and possess in canon, or what can be scavenged around town. There are two very small clothing boutiques where you can find most basics and a few cute outfits. For starting possessions two may be weapons or magical items, but you may have an additional three mundane items. All other personal items can only be obtained through regains or events.
II. SOUND AND LIGHT
The first few days in your new home are relatively uneventful. The days are hot and sunny and the nights are warm beneath a dazzling starry sky.

After not quite a week, the noises of a spectacle will lead characters to a small gate in one of the outer walls with steps leading down into the outer moat. The fog surrounding the city walls has drawn back for just this one little area, revealing an open air theater butting up against the castle wall. A path leads away from the theater on either side, but if you walk into the mist on either side you will promptly find yourself walking out of the mist on the opposite side, as if you'd circumnavigated the entire moat in just a few steps. Behind the theater is another high stone wall. Centuries of weathering has added rough footholds and handholds, but it would be a dangerous climb without equipment. Trees grow from the top of the wall, sticking limbs out of the wall of mist and clawing roots into the stones at the top, loosening them so that they're ready to slip at a touch.

The play that is projected onto the wall features shadow puppets, colored lights, and canned soundtrack special effects like the clop of horses hooves or the burst of trumpets. There is no dialogue or narration, so the story can only be roughly pieced together: there is a king and a queen, then a betrayal that leads to the king's murder. Later, the king and the queen appear again, participating in a ritual which seems to involve human sacrifice, a war and a triumphal procession, and then another betrayal and the king is murdered again.

The story repeats three times every night before shutting itself off. The first performance starts at twilight, and each repetition lasts about twenty minutes. Characters who watch it repeatedly will get the sense that it's slightly different each time, but the whole thing is complicated and confusing without any narration or dialogue to provide context, so characters will struggle to pin down how it's different. A slide projector is set up at the top of the amphitheater, with a pair of old speakers on either side of it. If slides are removed from the projector, they show only blank, uncolored plastic. If something is placed in front of the projector light, the scene is projected onto that object. The projector can be turned off, unplugged, or smashed. No matter what is done to it, as soon as no one is actively watching it, it is restored to an undamaged status and resumes playing.

After watching an entire repetition of the performance, some characters may be overcome by a fit of weeping. Tears roll down your cheeks and you can't seem to catch your breath. Despair clutches at your heart, colored by your own personal sorrows, and the weeping can only be stopped by receiving an embrace.

Others may find that the performance inspires them to reminisce. No matter how secretive you might normally be, you find yourself turning to whoever is sitting near you and telling them a story from your past, something that makes you nostalgic or regretful.
III. INTO THE FOG
CONTENT WARNING: Cruelty and violence against (monster) dogs

After the characters have been in Rhodos for about three weeks, a heavy fog rolls into town. Unlike the mist that surrounds the city, the fog smells of smoke. Visibility is reduced to a mere ten or fifteen feet.

The electricity goes out, and shops are no longer replenished. Food may still be scavenged, but the food in shops and restaurants will slowly rot and may run out. Battery operated items will continue to work as long as the batteries still have a charge. Running water inside the houses continues to work, but it is sluggish and smells stale, leaving an unpleasant film on the skin.

While out on the streets of the town, characters will begin to encounter the monster dogs of Rhodos. The sound of a dragging chain precedes them, and then the hazy outline of a dog comes into view. It's walking oddly, however, with a sort of staggering limp, and the sound of the chain is underlaid by a low, feral growl. Furless gray skin peels away in patches to reveal bloody muscle. The heavy iron collar around the neck is studded with long black screws, the ends of which pierce the skin of the neck. Hazy eyes are clouded with decomposition, and yet that doesn't seem to prevent the dog from making its way straight toward you.

The dogs are not very fast, nor very smart. They can be outpaced at a brisk walk, and they will lose track of any character who gets more than twenty feet away or behind a closed door. But they are vicious. If you get within a few feet, they will lunge at you and attempt to bite. If two or three of them manage to corner you in a blind alley, you could be in real trouble.

In addition to the dogs, characters will begin to catch glimpses of Manifestations, both their own or those of others. At first you might just catch a glimpse of them through a break in the fog, but after a day or two they can be spotted standing outside of apartment windows and staring in. In either case, they will not approach or attack characters unless you're foolish enough to get within six feet of them. Then, they will attack, and they will pursue at a fast walk until they lose track of you in the fog.
IV. WAKING UP TO A NIGHTMARE
CONTENT WARNING: Blood imagery

On the 28th, characters are awakened by the sound of their front doors being smashed in. It's your own smashing door that awakens you, but you can hear more distant sounds of destruction from the other apartments nearby.

As you scramble out of your bed, you find that the homey, quilted bedding has been soaked through with blood, and it's sagging in the middle with the outline of a human body. But before you have a chance to properly react to that horror, your Manifestation is coming through your bedroom door — more than one of them, if you were sharing that bed with anyone.

You will have to fight or dodge in order to get out of the room. Your Manifestation is out for your blood. You can do damage to it, creating deep wounds and heavy bruises, causing it to stagger and slow for a moment, but no matter how much damage you do it keeps coming for you. Sooner or later, you will need to run.

When you make it out into the streets, you'll find that the entire world has changed. Heavy darkness fills the city, and no stars are visible in the sky. A few lights glow despite the lack of electricity, but they only provide a sickly, red-tinted light. Streets are slick with something that looks like blood, and the stone walls in many places have been transformed into metal or grate. Through the grate, you can catch glimpses of black metal hooks and gory, dripping meat that looks human in origin.

There is no palatable food or water. Anything you have saved has rotted or changed unnaturally into what looks like rotting flesh or lumps of bile. Liquid has turned into blood or black water. The only mercy is that symptoms of hunger, thirst and fatigue stabilize after 24 hours and don't get any worse. Don't worry, it won't be the dehydration that kills you here.

Your Manifestation pursues you tirelessly, and the monster dogs are faster, smarter, and moving in packs. Your home is no longer safe, and staying on the streets is deadly.
V. THE BONFIRE
CONTENT WARNING: Body horror, immolation

Sooner or later, you find your way to the bonfire in the middle of the fountain square. There is no longer water in the fountain. Instead, the whole thing towers with flame, fueled by a viscous black substance in the basin.

A tall man stands by the fountain, gazing into the flames as if he is supervising. His suit is true black, fathomless black, while his skin is a dark red-black like the newly formed crust upon a lava flow. His eyes are black pools reflecting the flames. He takes no interest in any approaching characters, and will not respond to any questions. The only thing that will draw his attention to you is an attempted attack. If you try it, your blow lands, but he doesn't seem to take any damage. His head turns toward you and he considers you for a moment, as if he finds it intriguing that you would attempt such a thing. Then he returns his attention to the fire.

The dogs and the Manifestations will not pursue you into the circle of light cast by the bonfire. You can find a sort of respite here.

Time passes. It feels like days, though there is no way to mark the passage of time. The Dark Figure continues to supervise the bonfire.

At last, your attention is drawn to a sort of commotion approaching down one of the main streets that feeds into the plaza. You hear a rattling of metal, and a sort of gibbering moan. The bonfire illuminates first upon a pale, faceless figure which seems to writhe as it approaches, hovering above the paving stones. As it grows closer, you see that the figure is lashed to a square metal frame and bound with strips of barbed wire. Veiled figures on either side bear it forward, and the Dark Figure turns to watch it approach.

The figure upon the frame has no face and no mouth with which to make its agonized moans, but it continues nonetheless. It has limbs but no hands or feet, each limb ending in smooth stumps.

If no one interferes, the Handmaidens carry the frame forward and place it upon the fire.

The Handmaidens can be attacked, and hurt. They cry out indignantly at any attack, and recoil. They will not fight back, but they also will not be discouraged from their task by anything less than persistent violence.

If the pale figure on the frame is rescued by the player characters, it flails and gibbers helplessly, continuing to moan. If the pale figure is consigned to the flames, it begins to scream, and continues screaming for several minutes until the flame finally overcomes it.

In either situation, you begin to cough. Blood spills from your mouth, dribbling down your chin and spattering upon your clothing. But then the droplets begin to slither into letters, forming words that spell out your deepest guilt, in the words you yourself would use to describe it. No attempt to wipe the words away or cover them will prevent their legibility. The blood shines through whatever covers it, catching the firelight so that those around you can clearly read the words.

The Dark Figure and his Handmaidens made their exit while you were coughing. You are left alone with the other Tourists around you, your guilt, and whatever remains of the pale figure upon the frame.
SUMMARY
Arrival: August 1
Sound and Light: August 5-20
Into the Fog: August 21-27
Waking Up to a Nightmare: August 28-30
The Bonfire: August 31

Welcome to Rhodos! Going forward, events will take place in two parts. The Normal World part of the event posted on the 5th of each month, and it will be a lighter event both in terms of length and thematic content. TDMs will be bi-monthly and will feature an event element or elements for the Normal World which in-game characters may also play with on their own log posts. The sections on Fog and Nightmare worlds for the TDM will generally be the same every month, allowing players to test drive those elements if they'd like, but not including spoilers for the second part of that month's event. The second part of the event will be posted on the 20th of each month, covering events occurring through both the Fog and Nightmare cycles.

Test drive memes are considered game canon.

This won't always be the case, but for the nerds among you who are enjoying this sometimes-accurate tour of Rhodes, all location images in this TDM and housing are accurate to Rhodes.

Lastly, we are in need of mods! We're most in need of help for processing apps and activity. If we aren't able to get some additional mods, we will have to place a cap on applications, and we're hoping we won't have to do that. If you're interested, please send us a message over on the mod contact page. We've gotten the mod volunteers we needed so we should be all clear to proceed without an applications cap. Thank you to everyone who showed interest!
hasapoint: a steady level gaze (I cannot strive nor have I heart for str)

[personal profile] hasapoint 2022-08-15 10:14 pm (UTC)(link)
[Honestly, Need's huge. Between her height, her shoulders and biceps, and her low gravelly voice people take her for a man sometimes. She looks like an old fighter, probably because she is. If anything she was larger in her prime, before age started nibbling her body down. All of this, Need is only abstractly aware of. It hasn't been relevant in a very long time.

She's got a leather apron over dark, worn clothing, clearly chosen to be practical rather than for the aesthetic. The lines and set of her face suggest a strong character, but not one without kindness or humor.]


Such compliments. Exercise improves physical health, whether or not someone's going to be fighting up close.

You seem very set on thinking I'm a necromancer, girl. [She is sort of a lich? Some of this is deflecting, Need always likes to hold information back.] Maybe we should define terms.
navcav: (like a whisper have u heard the news)

[personal profile] navcav 2022-08-17 12:16 am (UTC)(link)
Well, you said you were magic. Had magic. One of those two things.

[ gideon demonstrating her vast intellect, here. she has yet to run into any necromancers at all in this place, and yet she still insists on asking every stranger if they might be one.

it has yet to occur to her that people here might be anti-necro, just like the heathens back home. ]


Oh, do you not call it that? I guess the technical term is thanergy and thalergy manipulation, or something?
hasapoint: annoyed and amused (It is such pain and yet such ecstasy)

one month later...

[personal profile] hasapoint 2022-09-20 01:11 am (UTC)(link)
[Need reminds herself okay, she doesn't think the child is throwing the idea around as an insult or to cast doubt.]

Girl, where I'm from, you can be born with magic, and then you have to learn to use it or it'll go out of control on you and terrible things will happen. But to get into death magic you have to choose it. [This explanation neatly elides the fact that in Velgarth even non-mages can draw on the magic released by pain and death to power and cast spells. Do not need to go there.] And I haven't. It's got a bad reputation for a reason.

[She used it to seal herself into her sword, but look it's different when you use your own death. ...You could totally spin her as being an old revenent who works with thalergy and also does a lot with spirit magic.]

My guess is you're from somewhere with different rules. [Need totally knows about other realities. I have gotten so much mileage out of the crossover short story where tarma and kethry go to another canon and rescue a dragon.]
navcav: (that it's over for a bitch like u)

i blinked and the whole month of sept vanished

[personal profile] navcav 2022-09-20 01:23 am (UTC)(link)
[ gideon is listening, but also the expression on her face says... well, look, her assets are in her biceps, ok? ]

Uh huh.

[ and then, as the thought slowly forms, ]

Oh. Oh. So... necromancers are bad guys, where you're from.

[ please pat her on the head and tell her she got it right ]
hasapoint: mysterious expression lit orange by fire (Like a white stone deep in a draw-well l)

[personal profile] hasapoint 2022-09-20 01:31 am (UTC)(link)
[No one uses the word these days, it's all 'blood mages' and 'death adepts' now... better not say that and complicate anything. This is not a long-on-theory child.]

They're the people who go "I want to throw a bigger fireball, so I'll cut someone's throat", yeah. The ones who can't get anything done without having to cause a lot of pain to power it. Everyone hates them. They're like poison.

So what's 'necromancer' mean to you, child?
navcav: (obitchuary)

[personal profile] navcav 2022-09-20 01:52 am (UTC)(link)
[ she frowns automatically. this other world has got fireballs? unfair. gideon has never seen a magic fireball in her goddamned life. ]

Well for starters, I don't know anybody who can do fireballs, that sounds amazing by the way. We just. You know. [ she waves her hands around as if that conveys any meaning. ]

There's usually some ambient death around somewhere, except in deep space. If there's a perfectly good skeleton sitting around, and you were born a necro, you can use it. Otherwise you gotta use a sword like a normal person.

[ shhh we're not talking about what the Cohort forces do, we're just talking about normal, every day necromancy, which hurts nobody! mostly! ]
hasapoint: an old scarred woman considers (by Anna Akhmatova)

[personal profile] hasapoint 2022-09-20 02:21 am (UTC)(link)
Fireballs or showier things.

[we are just not going to give an example.]

And what's a 'necro' use it for? [She is interested, actually, despite herself. Need takes a long time to learn new kinds of magic, but she has as much time as she could ever want. The idea of long-dead people being a source of energy is strange and interesting.]

And some of you are captains. And... space. You're not from one of those places where they fly in the sky and it's always night, are you? Thought those didn't use swords.

[she understands that other worlds exist and can be quite different but. look. not into sci-fi.]
Edited 2022-09-20 02:21 (UTC)
navcav: (got a birkin i got no regrets)

[personal profile] navcav 2022-09-20 06:09 pm (UTC)(link)
[ yeeeeeeeeeeee gideon never really considered the possibility that she'd have to have a conversation with an anti-house personage, she always figured she'd be in the cohort and Doing A War at the time, and talking wouldn't be part of it. ]

Oh you know. [ evasively, ] You need somebody to weed the garden, right? You get a skeleton to do it. You need somebody to do stuff out in the zero oxygen areas? Skeleton.

[ and with more honesty, resigned, ] Let me tell you, if you like bones enough, there is endless opportunity for bone-related functionality.

[ oh hell yeah this lady has heard of space. ]

That's it exactly! But we still use swords, because swords are cool. [ she nods professionally. ]

Machines break down. Swords get the job done.
Edited 2022-09-20 18:12 (UTC)
hasapoint: an old scarred woman considers (by Anna Akhmatova)

[personal profile] hasapoint 2022-09-22 01:33 am (UTC)(link)
[Zero oxygen... Need's grasp of what space is doesn't go that far and she barely knows what oxygen is tbh. She hasn't traveled outside of her home reality very often, hers has plenty to keep her occupied and the transit is risky.]

So you do corpse-work and animate constructs made from dead bodies. [This is more bewildering than abhorrent. Someone's probably done it in Velgarth at some point but it's not common.] By chaining elementals and spirits to them or are you able to set up rules to follow?

[You know, something Gideon will absolutely be able to answer.]

Hah, if you think swords don't break down... [Need strokes her hilt absently.] Everything breaks down if you let it. Everything takes maintenance.
navcav: (tell all my haters stay blessed)

[personal profile] navcav 2022-09-22 01:49 am (UTC)(link)
Uh.

[ lol, lmao ]

I'm not a necro myself, so I don't really know all the niggly details. We just had lots of skeletons, where I grew up. Skeletons in the gardens, skeletons in the training arena, skeletons in the kitchens.

[ it's free real estate manual labor, really ]

Ok alright yes, I'll give you that, but a sword isn't going to run out of projectiles or fuel. Only the heretics still use projectile weapons these days, because they love ancient history and hate anything they associate with the Empire, aka swords.
hasapoint: an old woman's hand proffering a sword hilt (Default)

[personal profile] hasapoint 2022-10-04 04:18 am (UTC)(link)
[there's a lot need would like to say about this but they are getting way in the weeds.]

Anyway. Is this going to be a problem? If it's all the same to you, skull-child, I'd prefer fighting it out now to being knifed in the back.

[Death-path magicians and those who love them will do anything, after all. But this is also a bit of a gamble on Need's part; she doesn't actually think this girl wants to kill her like this. She huffs in aggravation.]

You're very young and would probably win, but I'm sure I could give you a souvenir first. I'd say don't use my body for components but I doubt I could stop you.

[Not unless her magic comes back.]
navcav: (Default)

[personal profile] navcav 2022-10-04 06:09 pm (UTC)(link)
[ gideon puts her hands on her hips as if that's going to make her seem older and more authoritative. she is, one can assume, copying the pose from her swordmaster. ]

I don't have a problem with anti-necro heathens if they don't have a problem with me. I'm gonna defend myself, obviously, but I don't see any particular reason to start shit when we're already stuck in this weird-ass place. Harrow would throw a fit if I like, started a war.

Are you gonna knife me in the back?
hasapoint: an old scarred woman considers (by Anna Akhmatova)

[personal profile] hasapoint 2022-10-04 07:04 pm (UTC)(link)
[Yep this is a child trying to look stern and like someone to take seriously. Probably it works on some people; she's big and her features are obscured. Need's black eyes are steady and measuring as she takes a moment to answer.]

I'd rather not. This doesn't seem like an opening for invasion scenario and you probably aren't actually the same as your closest equivalent from Velgarth.

[Need absolutely knifes people in the back. It's so much lower risk than fighting face to face! If she's going to be walking around on her own as a seventy-odd-year-old she has to consider risk more seriously than if she'd landed in Kero's body or something. Though she'd keep the possibility open as Kero too, honestly, and so would Kero. That child has many aggravating traits and is entirely too stubborn but it's also nice that she's not too preoccupied with honor. Need misses her immediately.]

I'm going to have to come up with an answer to 'heathen', though. It's got a different flavor to 'barbarian'.
navcav: (obitchuary)

[personal profile] navcav 2022-10-04 09:47 pm (UTC)(link)
[ you mean her natural aura of maturity and competence right :( ]

I mean, I can one hundred percent swear on my mother's bones that I'm not the invasion force tip of the Necrolord Prime's holy sword or whatever; I've been trying to get that gig for years and it's certainly not going to happen to me now, when it would be convenient.

[ she tries to think of words to describe anti-Housers that aren't 'heathen' and 'heretic' and comes up with... nada. ]

Nnnnnnormie. Anti-wizard.

--I got nothing they're all derogatory terms in the comic books.
hasapoint: an old scarred woman considers (by Anna Akhmatova)

[personal profile] hasapoint 2022-10-04 10:24 pm (UTC)(link)
[Need can confidently say, as someone outside of the Houses system: the whole concept sounds Bad. Probably not something she can fix right now or possibly ever, which is fine. Plenty of terrible things she can't fix.]

Does swearing by things have any particular meaning to you?

[She shakes her head.] Wizards are fine. I'm a mage, if you've forgotten. I suppose I'd call your people, what? Zealots?

[She can line up a whole spiel about how the different words for mage all used to mean different things and a witch isn't the same as a sorceress isn't the same as a wizard and it's a pain when people use them interchangeably. This isn't the time.]

I'm... hm, this language doesn't have the right term for it. I've been... a shaman? a priest? a nun? A lay sister, maybe. [There are some other words that have entirely too grandiose connotations and she's not going to say them.] But who and what people worship isn't anything like as important as what they do.
navcav: (this bitch is hard to impress)

[personal profile] navcav 2022-10-05 05:38 pm (UTC)(link)
Sure it does! Swearing on your mama's grave should be a Thing across any universe. I could swear on God, but he's a necromancer too, so that's. You know. Probably not a good guarantee of sincerity to someone who haet necro.

[ shrug ]

We're Imperials, I guess. The antis hate magic and think the terms 'wizard' and 'zombie' are both slurs and equivocal.

[ ah, nuns. gideon has teeeeechnically been impersonating one, here, because keeping up harrow's dumb charade is slightly less degrading than announcing one's self as a slave. ]

Oh, a nun. [ gideon's smile turns slightly fixed, why is her life lousy with angry combat nuns. ] That's cool, that's cool. I think 'lay sister' is probably technically the correct term for the Ninth House cavalier.

[ a beat. ]

Which is what I am! Yeah.
hasapoint: an old scarred woman considers (by Anna Akhmatova)

[personal profile] hasapoint 2022-10-05 09:53 pm (UTC)(link)
I think my mother was cremated and scattered on the winds. [Maybe? She doesn't remember when and how her mother died and just what her people did with bodies. The Kaled'a'in and their descendants cremate their dead and her people were the ancestors of the Kaled'a'in.] It's been a long time - her body's been part of everything for I can't imagine how long.

[As has Need's. This isn't, she thinks, her old, living body so much as a recreation of it.]

For a lay Sister you don't seem to like them much. [You can hear the capital letter. A little bit is coming back from that abyss of memory... yes, they called each other Sisters.] Why, you end up with the humorless kind?