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Rhodos Mods ([personal profile] rhodosmods) wrote in [community profile] rhodos_meme2022-08-10 10:12 am
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TDM #1

TDM #1: AUGUST
I. ARRIVAL
Upon arrival, characters awaken in one of the main plazas of the town, lying on the paving stones around a central fountain. It is a bright sunny day and very hot, so you'll quickly want to find some shade. A light breeze brings the scent of the sea, but there are no cries of sea birds to be heard.

The buildings of the plaza are all medieval stone construction, but they all have modern awnings and glass fronts. Tables out front display tourist wares: little plastic statuettes, postcards, t-shirts. Among these, it's easy to identify Greek lettering, Greek gods, photos of Athens and Crete. Predominant among the souvenirs are items marked with the name Rhodos.

But there are no vendors selling their wares. Even if characters wander into the shops, they are all empty as if their owners just stepped away for a moment. Lights are on, and some of the larger and nicer shops even have the whirr of air conditioning. Food stands waft the aroma of freshly grilled kebabs, and a gelato cart is cold to the touch and the ice cream inside is frosty and delicious.

The plaza where you arrive is set on a slope, and the direction of the sea breeze and the faint sound of waves against a shore indicates pretty strongly that down-slope is the direction of the sea. But looking down the slope from the main plaza, you can see an open archway in a tall stone wall, and beyond it is nothing but mist. Despite the clear sunny day in the plaza, the mist is a dense fog with barely three feet of visibility. If you enter it, you can see your own arms in front of you, but nothing beyond that. The breeze has gone still and the waves no longer sound so much like waves--the sound is warped through the mist so that it almost sounds like sobbing. After about five minutes of determined walking across what feels like flat ground with no other landmarks, you find yourself back at the archway.

Housing can easily be scavenged. Doors are unlocked and the interiors are clean and welcoming, beds freshly made, as if it is a hotel that's been prepared for you rather than anyone's personal residence. And yet, once you've settled upon a place to live, you start to find little signs that you have lived here all along. The photographs on the wall (which weren't there when you first arrived) depict you and your family and friends, even if you came from a world without photography. Upon arrival, you have only the clothing you are wearing, but within a day the closet begins to fill with familiar outfits from home, and within the first week you may find up to five of your own possessions around your new residence.

Note: Wardrobe is limited to what you can reasonably fit inside a non-walk-in apartment closet, what your character would reasonably wear and possess in canon, or what can be scavenged around town. There are two very small clothing boutiques where you can find most basics and a few cute outfits. For starting possessions two may be weapons or magical items, but you may have an additional three mundane items. All other personal items can only be obtained through regains or events.
II. SOUND AND LIGHT
The first few days in your new home are relatively uneventful. The days are hot and sunny and the nights are warm beneath a dazzling starry sky.

After not quite a week, the noises of a spectacle will lead characters to a small gate in one of the outer walls with steps leading down into the outer moat. The fog surrounding the city walls has drawn back for just this one little area, revealing an open air theater butting up against the castle wall. A path leads away from the theater on either side, but if you walk into the mist on either side you will promptly find yourself walking out of the mist on the opposite side, as if you'd circumnavigated the entire moat in just a few steps. Behind the theater is another high stone wall. Centuries of weathering has added rough footholds and handholds, but it would be a dangerous climb without equipment. Trees grow from the top of the wall, sticking limbs out of the wall of mist and clawing roots into the stones at the top, loosening them so that they're ready to slip at a touch.

The play that is projected onto the wall features shadow puppets, colored lights, and canned soundtrack special effects like the clop of horses hooves or the burst of trumpets. There is no dialogue or narration, so the story can only be roughly pieced together: there is a king and a queen, then a betrayal that leads to the king's murder. Later, the king and the queen appear again, participating in a ritual which seems to involve human sacrifice, a war and a triumphal procession, and then another betrayal and the king is murdered again.

The story repeats three times every night before shutting itself off. The first performance starts at twilight, and each repetition lasts about twenty minutes. Characters who watch it repeatedly will get the sense that it's slightly different each time, but the whole thing is complicated and confusing without any narration or dialogue to provide context, so characters will struggle to pin down how it's different. A slide projector is set up at the top of the amphitheater, with a pair of old speakers on either side of it. If slides are removed from the projector, they show only blank, uncolored plastic. If something is placed in front of the projector light, the scene is projected onto that object. The projector can be turned off, unplugged, or smashed. No matter what is done to it, as soon as no one is actively watching it, it is restored to an undamaged status and resumes playing.

After watching an entire repetition of the performance, some characters may be overcome by a fit of weeping. Tears roll down your cheeks and you can't seem to catch your breath. Despair clutches at your heart, colored by your own personal sorrows, and the weeping can only be stopped by receiving an embrace.

Others may find that the performance inspires them to reminisce. No matter how secretive you might normally be, you find yourself turning to whoever is sitting near you and telling them a story from your past, something that makes you nostalgic or regretful.
III. INTO THE FOG
CONTENT WARNING: Cruelty and violence against (monster) dogs

After the characters have been in Rhodos for about three weeks, a heavy fog rolls into town. Unlike the mist that surrounds the city, the fog smells of smoke. Visibility is reduced to a mere ten or fifteen feet.

The electricity goes out, and shops are no longer replenished. Food may still be scavenged, but the food in shops and restaurants will slowly rot and may run out. Battery operated items will continue to work as long as the batteries still have a charge. Running water inside the houses continues to work, but it is sluggish and smells stale, leaving an unpleasant film on the skin.

While out on the streets of the town, characters will begin to encounter the monster dogs of Rhodos. The sound of a dragging chain precedes them, and then the hazy outline of a dog comes into view. It's walking oddly, however, with a sort of staggering limp, and the sound of the chain is underlaid by a low, feral growl. Furless gray skin peels away in patches to reveal bloody muscle. The heavy iron collar around the neck is studded with long black screws, the ends of which pierce the skin of the neck. Hazy eyes are clouded with decomposition, and yet that doesn't seem to prevent the dog from making its way straight toward you.

The dogs are not very fast, nor very smart. They can be outpaced at a brisk walk, and they will lose track of any character who gets more than twenty feet away or behind a closed door. But they are vicious. If you get within a few feet, they will lunge at you and attempt to bite. If two or three of them manage to corner you in a blind alley, you could be in real trouble.

In addition to the dogs, characters will begin to catch glimpses of Manifestations, both their own or those of others. At first you might just catch a glimpse of them through a break in the fog, but after a day or two they can be spotted standing outside of apartment windows and staring in. In either case, they will not approach or attack characters unless you're foolish enough to get within six feet of them. Then, they will attack, and they will pursue at a fast walk until they lose track of you in the fog.
IV. WAKING UP TO A NIGHTMARE
CONTENT WARNING: Blood imagery

On the 28th, characters are awakened by the sound of their front doors being smashed in. It's your own smashing door that awakens you, but you can hear more distant sounds of destruction from the other apartments nearby.

As you scramble out of your bed, you find that the homey, quilted bedding has been soaked through with blood, and it's sagging in the middle with the outline of a human body. But before you have a chance to properly react to that horror, your Manifestation is coming through your bedroom door — more than one of them, if you were sharing that bed with anyone.

You will have to fight or dodge in order to get out of the room. Your Manifestation is out for your blood. You can do damage to it, creating deep wounds and heavy bruises, causing it to stagger and slow for a moment, but no matter how much damage you do it keeps coming for you. Sooner or later, you will need to run.

When you make it out into the streets, you'll find that the entire world has changed. Heavy darkness fills the city, and no stars are visible in the sky. A few lights glow despite the lack of electricity, but they only provide a sickly, red-tinted light. Streets are slick with something that looks like blood, and the stone walls in many places have been transformed into metal or grate. Through the grate, you can catch glimpses of black metal hooks and gory, dripping meat that looks human in origin.

There is no palatable food or water. Anything you have saved has rotted or changed unnaturally into what looks like rotting flesh or lumps of bile. Liquid has turned into blood or black water. The only mercy is that symptoms of hunger, thirst and fatigue stabilize after 24 hours and don't get any worse. Don't worry, it won't be the dehydration that kills you here.

Your Manifestation pursues you tirelessly, and the monster dogs are faster, smarter, and moving in packs. Your home is no longer safe, and staying on the streets is deadly.
V. THE BONFIRE
CONTENT WARNING: Body horror, immolation

Sooner or later, you find your way to the bonfire in the middle of the fountain square. There is no longer water in the fountain. Instead, the whole thing towers with flame, fueled by a viscous black substance in the basin.

A tall man stands by the fountain, gazing into the flames as if he is supervising. His suit is true black, fathomless black, while his skin is a dark red-black like the newly formed crust upon a lava flow. His eyes are black pools reflecting the flames. He takes no interest in any approaching characters, and will not respond to any questions. The only thing that will draw his attention to you is an attempted attack. If you try it, your blow lands, but he doesn't seem to take any damage. His head turns toward you and he considers you for a moment, as if he finds it intriguing that you would attempt such a thing. Then he returns his attention to the fire.

The dogs and the Manifestations will not pursue you into the circle of light cast by the bonfire. You can find a sort of respite here.

Time passes. It feels like days, though there is no way to mark the passage of time. The Dark Figure continues to supervise the bonfire.

At last, your attention is drawn to a sort of commotion approaching down one of the main streets that feeds into the plaza. You hear a rattling of metal, and a sort of gibbering moan. The bonfire illuminates first upon a pale, faceless figure which seems to writhe as it approaches, hovering above the paving stones. As it grows closer, you see that the figure is lashed to a square metal frame and bound with strips of barbed wire. Veiled figures on either side bear it forward, and the Dark Figure turns to watch it approach.

The figure upon the frame has no face and no mouth with which to make its agonized moans, but it continues nonetheless. It has limbs but no hands or feet, each limb ending in smooth stumps.

If no one interferes, the Handmaidens carry the frame forward and place it upon the fire.

The Handmaidens can be attacked, and hurt. They cry out indignantly at any attack, and recoil. They will not fight back, but they also will not be discouraged from their task by anything less than persistent violence.

If the pale figure on the frame is rescued by the player characters, it flails and gibbers helplessly, continuing to moan. If the pale figure is consigned to the flames, it begins to scream, and continues screaming for several minutes until the flame finally overcomes it.

In either situation, you begin to cough. Blood spills from your mouth, dribbling down your chin and spattering upon your clothing. But then the droplets begin to slither into letters, forming words that spell out your deepest guilt, in the words you yourself would use to describe it. No attempt to wipe the words away or cover them will prevent their legibility. The blood shines through whatever covers it, catching the firelight so that those around you can clearly read the words.

The Dark Figure and his Handmaidens made their exit while you were coughing. You are left alone with the other Tourists around you, your guilt, and whatever remains of the pale figure upon the frame.
SUMMARY
Arrival: August 1
Sound and Light: August 5-20
Into the Fog: August 21-27
Waking Up to a Nightmare: August 28-30
The Bonfire: August 31

Welcome to Rhodos! Going forward, events will take place in two parts. The Normal World part of the event posted on the 5th of each month, and it will be a lighter event both in terms of length and thematic content. TDMs will be bi-monthly and will feature an event element or elements for the Normal World which in-game characters may also play with on their own log posts. The sections on Fog and Nightmare worlds for the TDM will generally be the same every month, allowing players to test drive those elements if they'd like, but not including spoilers for the second part of that month's event. The second part of the event will be posted on the 20th of each month, covering events occurring through both the Fog and Nightmare cycles.

Test drive memes are considered game canon.

This won't always be the case, but for the nerds among you who are enjoying this sometimes-accurate tour of Rhodes, all location images in this TDM and housing are accurate to Rhodes.

Lastly, we are in need of mods! We're most in need of help for processing apps and activity. If we aren't able to get some additional mods, we will have to place a cap on applications, and we're hoping we won't have to do that. If you're interested, please send us a message over on the mod contact page. We've gotten the mod volunteers we needed so we should be all clear to proceed without an applications cap. Thank you to everyone who showed interest!
midsommaring: (a teenage rebel)

[personal profile] midsommaring 2022-09-29 02:11 am (UTC)(link)
"No -- " She tries to drag in a deep breath, not entirely successful. "No, it's just me. I'm by myself. There's no one left." Which starts a fresh round of tears, Dani wiping frantically at her eyes.
standless: (muffled `ohno`)

[personal profile] standless 2022-09-29 02:22 am (UTC)(link)
There is a pang of fear at the sound of those words- a thrum of terror that begs the question of what tragedy could perhaps have befallen the one before him, what terrible incidents would mean 'everyone'.

Jonathan swallows, and does his best to attempt to offer comfort, but though he reaches to try and take hold of the other's shoulders the amount of success in doing so is perhaps debatable. He is a stranger after all, kindhearted as he is.

"What do you mean by this? What happened, that there were those lost?"
midsommaring: (sometimes i think all i'm ever doing)

[personal profile] midsommaring 2022-09-29 02:28 am (UTC)(link)
Dani shakes her head, scrubbing her hands over her face. "They're all dead. My family, my friends. They're all gone. All of them. There's nothing left for me, at home."
standless: (and maybe ask why)

[personal profile] standless 2022-09-29 02:35 am (UTC)(link)
Ah.

Jonathan stands rather awkwardly there- not because of the mood exactly, but because trying to help when you're this much taller than someone makes it difficult to really see the other's face. At more than a foot beyond, it's hard. But stooping down, he feels, is probably going to be rude as well-

So this is perhaps all he can offer. "I cannot fathom the grief involved in such great loss- for while indeed I have lost family and friend alike, I have left just as many behind in my own passing. Truly, I cannot say if there is a home I can return to, for to have the dead return would no doubt be a crime against what natural law that might preside over the world. But are you alone here as well, miss? Has there truly been none to offer even a hand of kindness?" he asks, not with doubt exactly, but instead sorrow.

After all, it is not a matter of if something Could truly be the case, but instead a matter of how such a thing must be rectified.
midsommaring: (a teenage rebel)

[personal profile] midsommaring 2022-09-29 02:46 am (UTC)(link)
It takes her some time to parse through all the words -- there are a lot of them -- but she gets the gist of it; his situation isn't much different from hers. Which is tragic, and Dani will try to console him about it later. Which she manages to get out of her own head a bit.

"I -- yeah. Yes. I've met a few people here."
standless: (and maybe ask why)

[personal profile] standless 2022-09-29 02:53 am (UTC)(link)
He would no doubt try to refocus even if she did- no matter the case, in Jonathan's eyes, his pain is the lesser pain. The others matter more.

(His Manifestation, were it capable of speech, would perhaps laugh.)

They are getting somewhere though, and Jonathan nods. "Good- that is heartening to hear. It is a place no person should suffer alone, even if peaceful."

Though truly, as he says that, he cannot help but wonder if that is even actually the case. "Have you knowledge of their whereabouts? Or perhaps someplace elsewhere one could sit, away from this despairing play?"
midsommaring: (wish i'd been)

[personal profile] midsommaring 2022-09-29 02:57 am (UTC)(link)
"The um. The fountain. We can probably go sit by the fountain." She nods a few times, trying a few odd, rapid breaths. A short exhale and sharp inhale. ho-ah. The action seems to calm her, at least a little.

"Anywhere away from here."
standless: (now wait a second)

[personal profile] standless 2022-09-29 03:01 am (UTC)(link)
"The fountain- yes, I do know where that is," Jonathan confirms, gently helping the other forward. "It seemed quite a strong, central location- perhaps for festivals?" he wonders aloud, his voice quiet. "There will certainly be some place to sit there however."

This way then, this way, he says without saying- they can get away from the display and hopefully find some peace. She might catch him gesturing to something just outside the entry to the theatre's area- if she looks, it seems to be a large, but otherwise humble dog, which has patiently been waiting there.

(It could be a gesture for the dog to follow. Or, perhaps a gesture to wait. It could well be that Dani misses the motion entirely.)
midsommaring: (is trying to convince myself i'm alive)

[personal profile] midsommaring 2022-09-29 03:06 am (UTC)(link)
"Something like that," she says, distracted, looking around once they got outside. Trying to remember which direction the fountain was in.

She misses the gesture, but points in the direction she thinks they ought to go. "I think I remember it being that way... I'm so sorry, I'm -- screwed up right now."
standless: (just smile and bear it)

opens my slang dictionary, compares the origin dates to jojo's canon point,

[personal profile] standless 2022-09-29 03:14 am (UTC)(link)
That direction is... "Yes, I do recall it being over there- I'm sorry though, 'screwed up'..? I must apologize, but I've not actually heard that term. Truthfully there's been quite a lot of new figures of speech I've encountered here thus far, which has been simultaneously strange and intriguing all in one go."
midsommaring: (recognize my own face)

[personal profile] midsommaring 2022-09-29 11:20 am (UTC)(link)
"Sorry, um. It means, uh -- disoriented. Out of sorts. At least with the way I'm using it. Right now." The way she speaks is slightly stilted while she tries to gather her thoughts back together. Put them in order.
standless: (just smile and bear it)

[personal profile] standless 2022-09-29 11:27 am (UTC)(link)
"Ah-" Well, in that case- "...I certainly cannot blame you for that, considering how bizarre a circumstance we are yet in," Jonathan murmurs. "Between as strange a shift in location as no doubt all of us experienced, and the utter barren nature of the place, there has already been quite enough to bring disorientation. Adding even a handful of what else there is, and it is quite a lot like some fiction novel; though I could not in the slightest say what sort of plot was intended," he adds, trying at least somewhat to lighten the mood.
midsommaring: (please remind me)

[personal profile] midsommaring 2022-09-29 11:48 am (UTC)(link)
"Or if there is a plot at all," Dani agrees. Taking another one of her strange breaths (ho-ah) and pushing her hair back from her face.

"Thank you. For getting me out of there. I needed to stop watching but couldn't tear myself away for some reason."
standless: (now wait a second)

[personal profile] standless 2022-09-29 11:58 am (UTC)(link)
"Well I certainly can't say there's any story that has no plot," Jonathan replies easily. "It's simply a matter of if it's any good at all."

Nodding, he looks ahead as the fountain that was their goal comes into view. It's as peaceful as ever, albeit eerily so. It feels almost as if there should be something else- yet what that something might be, he could not say.

"It is quite an entrancing play," he admits with a frown. "I could not find myself following precisely what it was about however- each time it appeared there were differences, somehow, and yet I cannot even say what those differences were. I had thought myself paying as much attention as possible, and yet it seems I paid none at all."
midsommaring: (i've got)

[personal profile] midsommaring 2022-09-29 12:02 pm (UTC)(link)
"I know there was death. Sacrifice. Or at least that's what it seemed like to me. Maybe it's different for everyone, based on their own experiences."

She sighs and seats herself on the edge of the fountain, not really caring if she gets wet or not.

"I'm Dani, by the way. I don't know if I said that."
standless: (just smile and bear it)

[personal profile] standless 2022-09-29 12:10 pm (UTC)(link)
"It seems much to me that those themes at the least were present- but then again, with such things in my own life before this place, we have no way of knowing if that is merely coincidence either."

Jonathan, for his part, remains standing for the moment- though that might be due to the narrowness of the fountain's edge. With his luck, he'd start trying to get comfortable and just fall into the water.

"Oh- it's quite alright miss- Dani," he corrects, before chuckling somewhat. "...My apologies, but it sounds quite like my dear dog's name- I mean no offense by that of course!" the man adds in slight panic. "It's simply a cheerful coincidence, I think. I myself am Jonathan Joestar- I should say it's a pleasure to make your acquaintance, but things are quite stressful at the moment yet I would say."
midsommaring: (Default)

[personal profile] midsommaring 2022-09-29 12:23 pm (UTC)(link)
"It's nice to meet you too, Jonathan. And that's -- no, I like that. I don't mind. Um, mine's short for Danielle.

Things are -- are definitely stressful but it's nice to meet you, anyway. To meet anyone friendly, really."
standless: (muffled `ohno`)

[personal profile] standless 2022-09-29 12:25 pm (UTC)(link)
"Danielle," he repeats, perhaps to commit it to memory. "It's a rather lovely name if it isn't too bold to say." Best not to be rude after all.

The smile he has fades somewhat, at least while he blinks in concern. "...Have there been many unfriendly here?"
midsommaring: (today's appointment)

[personal profile] midsommaring 2022-09-29 12:30 pm (UTC)(link)
"Thank you. It's not too bold, no. I appreciate it."

Oh -- shoot, not what she meant to imply. "Oh no, sorry, I didn't mean. I just meant like -- things have been so strange for me, this past year. And now this. And you're being so nice to me, even though you just met me. It's nice."
standless: (and maybe ask why)

[personal profile] standless 2022-09-29 12:48 pm (UTC)(link)
"An entire year! And from your words, that encompasses a time from before even this place then?!" Unable to cast the shock aside, Jonathan flounders somewhat- but quickly regains his verbal footing once faced with the idea of somehow doing anything other than what has been said.

"What reason should any have to be otherwise after all? We are all but fellow people, doing what one must to live our lives and walk forward. If you have not given any reason for me to fear you, nor harbor anger toward you, then what reason have I to offer anything short of kindness? I could not possibly call myself a proper person, were I to take such anxieties out upon those around me- such dishonorable deeds would be the acts of the weakest hearts."

Perhaps realizing that his words come across as rather intense, he quiets, expression softening with his voice. "Unless I am shown reason to believe someone is cruel in the truest of ways- truly cruel, not merely struggling, or suffering- I shan't bring anything less than kindness to them."
midsommaring: (recognize my own face)

[personal profile] midsommaring 2022-09-29 12:54 pm (UTC)(link)
"Yeah, um. I lost my family earlier this year. And everything since then has just seemed chaotic. And then I arrived here, and -- well. I feel like I haven't had anything close to normal in a while."

Dani sighs and nods, trailing her fingertips over the surface of the water in the fountain. "I think that's a good way of looking at the world. A fair way."
standless: (muffled `ohno`)

[personal profile] standless 2022-09-30 02:20 pm (UTC)(link)
"My god- your entire family?" He speaks with empathy, which is perhaps the worst of it. Sympathy is one thing, but to relate on such a level only speaks of tragedy for all. "My sincerest condolences then- it is no easy matter, to move onward from such tragedy."

A fair way...He smiles, but finds it sad as he looks to the water. "...I've found quite a lot more oft surprised by the idea, sad to say. Indeed, I can see that for many it would be easy enough to ignore what cannot by their own hand be helped but...I suppose in that way it is simply my nature."