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Entry tags:
TDM #1
TDM #1: AUGUST
Jump to: Arrival · Sound and Light · Into the Fog · Waking Up to a Nightmare · The Bonfire
Summary · Questions
Summary · Questions

The buildings of the plaza are all medieval stone construction, but they all have modern awnings and glass fronts. Tables out front display tourist wares: little plastic statuettes, postcards, t-shirts. Among these, it's easy to identify Greek lettering, Greek gods, photos of Athens and Crete. Predominant among the souvenirs are items marked with the name Rhodos.
But there are no vendors selling their wares. Even if characters wander into the shops, they are all empty as if their owners just stepped away for a moment. Lights are on, and some of the larger and nicer shops even have the whirr of air conditioning. Food stands waft the aroma of freshly grilled kebabs, and a gelato cart is cold to the touch and the ice cream inside is frosty and delicious.
The plaza where you arrive is set on a slope, and the direction of the sea breeze and the faint sound of waves against a shore indicates pretty strongly that down-slope is the direction of the sea. But looking down the slope from the main plaza, you can see an open archway in a tall stone wall, and beyond it is nothing but mist. Despite the clear sunny day in the plaza, the mist is a dense fog with barely three feet of visibility. If you enter it, you can see your own arms in front of you, but nothing beyond that. The breeze has gone still and the waves no longer sound so much like waves--the sound is warped through the mist so that it almost sounds like sobbing. After about five minutes of determined walking across what feels like flat ground with no other landmarks, you find yourself back at the archway.
Housing can easily be scavenged. Doors are unlocked and the interiors are clean and welcoming, beds freshly made, as if it is a hotel that's been prepared for you rather than anyone's personal residence. And yet, once you've settled upon a place to live, you start to find little signs that you have lived here all along. The photographs on the wall (which weren't there when you first arrived) depict you and your family and friends, even if you came from a world without photography. Upon arrival, you have only the clothing you are wearing, but within a day the closet begins to fill with familiar outfits from home, and within the first week you may find up to five of your own possessions around your new residence.
Note: Wardrobe is limited to what you can reasonably fit inside a non-walk-in apartment closet, what your character would reasonably wear and possess in canon, or what can be scavenged around town. There are two very small clothing boutiques where you can find most basics and a few cute outfits. For starting possessions two may be weapons or magical items, but you may have an additional three mundane items. All other personal items can only be obtained through regains or events.
The first few days in your new home are relatively uneventful. The days are hot and sunny and the nights are warm beneath a dazzling starry sky.
After not quite a week, the noises of a spectacle will lead characters to a small gate in one of the outer walls with steps leading down into the outer moat. The fog surrounding the city walls has drawn back for just this one little area, revealing an open air theater butting up against the castle wall. A path leads away from the theater on either side, but if you walk into the mist on either side you will promptly find yourself walking out of the mist on the opposite side, as if you'd circumnavigated the entire moat in just a few steps. Behind the theater is another high stone wall. Centuries of weathering has added rough footholds and handholds, but it would be a dangerous climb without equipment. Trees grow from the top of the wall, sticking limbs out of the wall of mist and clawing roots into the stones at the top, loosening them so that they're ready to slip at a touch.
The play that is projected onto the wall features shadow puppets, colored lights, and canned soundtrack special effects like the clop of horses hooves or the burst of trumpets. There is no dialogue or narration, so the story can only be roughly pieced together: there is a king and a queen, then a betrayal that leads to the king's murder. Later, the king and the queen appear again, participating in a ritual which seems to involve human sacrifice, a war and a triumphal procession, and then another betrayal and the king is murdered again.
The story repeats three times every night before shutting itself off. The first performance starts at twilight, and each repetition lasts about twenty minutes. Characters who watch it repeatedly will get the sense that it's slightly different each time, but the whole thing is complicated and confusing without any narration or dialogue to provide context, so characters will struggle to pin down how it's different. A slide projector is set up at the top of the amphitheater, with a pair of old speakers on either side of it. If slides are removed from the projector, they show only blank, uncolored plastic. If something is placed in front of the projector light, the scene is projected onto that object. The projector can be turned off, unplugged, or smashed. No matter what is done to it, as soon as no one is actively watching it, it is restored to an undamaged status and resumes playing.
After watching an entire repetition of the performance, some characters may be overcome by a fit of weeping. Tears roll down your cheeks and you can't seem to catch your breath. Despair clutches at your heart, colored by your own personal sorrows, and the weeping can only be stopped by receiving an embrace.
Others may find that the performance inspires them to reminisce. No matter how secretive you might normally be, you find yourself turning to whoever is sitting near you and telling them a story from your past, something that makes you nostalgic or regretful.
After not quite a week, the noises of a spectacle will lead characters to a small gate in one of the outer walls with steps leading down into the outer moat. The fog surrounding the city walls has drawn back for just this one little area, revealing an open air theater butting up against the castle wall. A path leads away from the theater on either side, but if you walk into the mist on either side you will promptly find yourself walking out of the mist on the opposite side, as if you'd circumnavigated the entire moat in just a few steps. Behind the theater is another high stone wall. Centuries of weathering has added rough footholds and handholds, but it would be a dangerous climb without equipment. Trees grow from the top of the wall, sticking limbs out of the wall of mist and clawing roots into the stones at the top, loosening them so that they're ready to slip at a touch.
The story repeats three times every night before shutting itself off. The first performance starts at twilight, and each repetition lasts about twenty minutes. Characters who watch it repeatedly will get the sense that it's slightly different each time, but the whole thing is complicated and confusing without any narration or dialogue to provide context, so characters will struggle to pin down how it's different. A slide projector is set up at the top of the amphitheater, with a pair of old speakers on either side of it. If slides are removed from the projector, they show only blank, uncolored plastic. If something is placed in front of the projector light, the scene is projected onto that object. The projector can be turned off, unplugged, or smashed. No matter what is done to it, as soon as no one is actively watching it, it is restored to an undamaged status and resumes playing.
After watching an entire repetition of the performance, some characters may be overcome by a fit of weeping. Tears roll down your cheeks and you can't seem to catch your breath. Despair clutches at your heart, colored by your own personal sorrows, and the weeping can only be stopped by receiving an embrace.
Others may find that the performance inspires them to reminisce. No matter how secretive you might normally be, you find yourself turning to whoever is sitting near you and telling them a story from your past, something that makes you nostalgic or regretful.
CONTENT WARNING: Cruelty and violence against (monster) dogs
After the characters have been in Rhodos for about three weeks, a heavy fog rolls into town. Unlike the mist that surrounds the city, the fog smells of smoke. Visibility is reduced to a mere ten or fifteen feet.
The electricity goes out, and shops are no longer replenished. Food may still be scavenged, but the food in shops and restaurants will slowly rot and may run out. Battery operated items will continue to work as long as the batteries still have a charge. Running water inside the houses continues to work, but it is sluggish and smells stale, leaving an unpleasant film on the skin.
While out on the streets of the town, characters will begin to encounter the monster dogs of Rhodos. The sound of a dragging chain precedes them, and then the hazy outline of a dog comes into view. It's walking oddly, however, with a sort of staggering limp, and the sound of the chain is underlaid by a low, feral growl. Furless gray skin peels away in patches to reveal bloody muscle. The heavy iron collar around the neck is studded with long black screws, the ends of which pierce the skin of the neck. Hazy eyes are clouded with decomposition, and yet that doesn't seem to prevent the dog from making its way straight toward you.
The dogs are not very fast, nor very smart. They can be outpaced at a brisk walk, and they will lose track of any character who gets more than twenty feet away or behind a closed door. But they are vicious. If you get within a few feet, they will lunge at you and attempt to bite. If two or three of them manage to corner you in a blind alley, you could be in real trouble.
In addition to the dogs, characters will begin to catch glimpses of Manifestations, both their own or those of others. At first you might just catch a glimpse of them through a break in the fog, but after a day or two they can be spotted standing outside of apartment windows and staring in. In either case, they will not approach or attack characters unless you're foolish enough to get within six feet of them. Then, they will attack, and they will pursue at a fast walk until they lose track of you in the fog.
After the characters have been in Rhodos for about three weeks, a heavy fog rolls into town. Unlike the mist that surrounds the city, the fog smells of smoke. Visibility is reduced to a mere ten or fifteen feet.
The electricity goes out, and shops are no longer replenished. Food may still be scavenged, but the food in shops and restaurants will slowly rot and may run out. Battery operated items will continue to work as long as the batteries still have a charge. Running water inside the houses continues to work, but it is sluggish and smells stale, leaving an unpleasant film on the skin.

The dogs are not very fast, nor very smart. They can be outpaced at a brisk walk, and they will lose track of any character who gets more than twenty feet away or behind a closed door. But they are vicious. If you get within a few feet, they will lunge at you and attempt to bite. If two or three of them manage to corner you in a blind alley, you could be in real trouble.
In addition to the dogs, characters will begin to catch glimpses of Manifestations, both their own or those of others. At first you might just catch a glimpse of them through a break in the fog, but after a day or two they can be spotted standing outside of apartment windows and staring in. In either case, they will not approach or attack characters unless you're foolish enough to get within six feet of them. Then, they will attack, and they will pursue at a fast walk until they lose track of you in the fog.
CONTENT WARNING: Blood imagery
On the 28th, characters are awakened by the sound of their front doors being smashed in. It's your own smashing door that awakens you, but you can hear more distant sounds of destruction from the other apartments nearby.
As you scramble out of your bed, you find that the homey, quilted bedding has been soaked through with blood, and it's sagging in the middle with the outline of a human body. But before you have a chance to properly react to that horror, your Manifestation is coming through your bedroom door — more than one of them, if you were sharing that bed with anyone.
You will have to fight or dodge in order to get out of the room. Your Manifestation is out for your blood. You can do damage to it, creating deep wounds and heavy bruises, causing it to stagger and slow for a moment, but no matter how much damage you do it keeps coming for you. Sooner or later, you will need to run.
When you make it out into the streets, you'll find that the entire world has changed. Heavy darkness fills the city, and no stars are visible in the sky. A few lights glow despite the lack of electricity, but they only provide a sickly, red-tinted light. Streets are slick with something that looks like blood, and the stone walls in many places have been transformed into metal or grate. Through the grate, you can catch glimpses of black metal hooks and gory, dripping meat that looks human in origin.
There is no palatable food or water. Anything you have saved has rotted or changed unnaturally into what looks like rotting flesh or lumps of bile. Liquid has turned into blood or black water. The only mercy is that symptoms of hunger, thirst and fatigue stabilize after 24 hours and don't get any worse. Don't worry, it won't be the dehydration that kills you here.
Your Manifestation pursues you tirelessly, and the monster dogs are faster, smarter, and moving in packs. Your home is no longer safe, and staying on the streets is deadly.
On the 28th, characters are awakened by the sound of their front doors being smashed in. It's your own smashing door that awakens you, but you can hear more distant sounds of destruction from the other apartments nearby.
As you scramble out of your bed, you find that the homey, quilted bedding has been soaked through with blood, and it's sagging in the middle with the outline of a human body. But before you have a chance to properly react to that horror, your Manifestation is coming through your bedroom door — more than one of them, if you were sharing that bed with anyone.
You will have to fight or dodge in order to get out of the room. Your Manifestation is out for your blood. You can do damage to it, creating deep wounds and heavy bruises, causing it to stagger and slow for a moment, but no matter how much damage you do it keeps coming for you. Sooner or later, you will need to run.

There is no palatable food or water. Anything you have saved has rotted or changed unnaturally into what looks like rotting flesh or lumps of bile. Liquid has turned into blood or black water. The only mercy is that symptoms of hunger, thirst and fatigue stabilize after 24 hours and don't get any worse. Don't worry, it won't be the dehydration that kills you here.
Your Manifestation pursues you tirelessly, and the monster dogs are faster, smarter, and moving in packs. Your home is no longer safe, and staying on the streets is deadly.
CONTENT WARNING: Body horror, immolation
Sooner or later, you find your way to the bonfire in the middle of the fountain square. There is no longer water in the fountain. Instead, the whole thing towers with flame, fueled by a viscous black substance in the basin.
A tall man stands by the fountain, gazing into the flames as if he is supervising. His suit is true black, fathomless black, while his skin is a dark red-black like the newly formed crust upon a lava flow. His eyes are black pools reflecting the flames. He takes no interest in any approaching characters, and will not respond to any questions. The only thing that will draw his attention to you is an attempted attack. If you try it, your blow lands, but he doesn't seem to take any damage. His head turns toward you and he considers you for a moment, as if he finds it intriguing that you would attempt such a thing. Then he returns his attention to the fire.
The dogs and the Manifestations will not pursue you into the circle of light cast by the bonfire. You can find a sort of respite here.
Time passes. It feels like days, though there is no way to mark the passage of time. The Dark Figure continues to supervise the bonfire.
At last, your attention is drawn to a sort of commotion approaching down one of the main streets that feeds into the plaza. You hear a rattling of metal, and a sort of gibbering moan. The bonfire illuminates first upon a pale, faceless figure which seems to writhe as it approaches, hovering above the paving stones. As it grows closer, you see that the figure is lashed to a square metal frame and bound with strips of barbed wire. Veiled figures on either side bear it forward, and the Dark Figure turns to watch it approach.
The figure upon the frame has no face and no mouth with which to make its agonized moans, but it continues nonetheless. It has limbs but no hands or feet, each limb ending in smooth stumps.
If no one interferes, the Handmaidens carry the frame forward and place it upon the fire.
The Handmaidens can be attacked, and hurt. They cry out indignantly at any attack, and recoil. They will not fight back, but they also will not be discouraged from their task by anything less than persistent violence.
If the pale figure on the frame is rescued by the player characters, it flails and gibbers helplessly, continuing to moan. If the pale figure is consigned to the flames, it begins to scream, and continues screaming for several minutes until the flame finally overcomes it.
In either situation, you begin to cough. Blood spills from your mouth, dribbling down your chin and spattering upon your clothing. But then the droplets begin to slither into letters, forming words that spell out your deepest guilt, in the words you yourself would use to describe it. No attempt to wipe the words away or cover them will prevent their legibility. The blood shines through whatever covers it, catching the firelight so that those around you can clearly read the words.
The Dark Figure and his Handmaidens made their exit while you were coughing. You are left alone with the other Tourists around you, your guilt, and whatever remains of the pale figure upon the frame.
Sooner or later, you find your way to the bonfire in the middle of the fountain square. There is no longer water in the fountain. Instead, the whole thing towers with flame, fueled by a viscous black substance in the basin.
A tall man stands by the fountain, gazing into the flames as if he is supervising. His suit is true black, fathomless black, while his skin is a dark red-black like the newly formed crust upon a lava flow. His eyes are black pools reflecting the flames. He takes no interest in any approaching characters, and will not respond to any questions. The only thing that will draw his attention to you is an attempted attack. If you try it, your blow lands, but he doesn't seem to take any damage. His head turns toward you and he considers you for a moment, as if he finds it intriguing that you would attempt such a thing. Then he returns his attention to the fire.
The dogs and the Manifestations will not pursue you into the circle of light cast by the bonfire. You can find a sort of respite here.

At last, your attention is drawn to a sort of commotion approaching down one of the main streets that feeds into the plaza. You hear a rattling of metal, and a sort of gibbering moan. The bonfire illuminates first upon a pale, faceless figure which seems to writhe as it approaches, hovering above the paving stones. As it grows closer, you see that the figure is lashed to a square metal frame and bound with strips of barbed wire. Veiled figures on either side bear it forward, and the Dark Figure turns to watch it approach.
The figure upon the frame has no face and no mouth with which to make its agonized moans, but it continues nonetheless. It has limbs but no hands or feet, each limb ending in smooth stumps.
If no one interferes, the Handmaidens carry the frame forward and place it upon the fire.
The Handmaidens can be attacked, and hurt. They cry out indignantly at any attack, and recoil. They will not fight back, but they also will not be discouraged from their task by anything less than persistent violence.
If the pale figure on the frame is rescued by the player characters, it flails and gibbers helplessly, continuing to moan. If the pale figure is consigned to the flames, it begins to scream, and continues screaming for several minutes until the flame finally overcomes it.
In either situation, you begin to cough. Blood spills from your mouth, dribbling down your chin and spattering upon your clothing. But then the droplets begin to slither into letters, forming words that spell out your deepest guilt, in the words you yourself would use to describe it. No attempt to wipe the words away or cover them will prevent their legibility. The blood shines through whatever covers it, catching the firelight so that those around you can clearly read the words.
The Dark Figure and his Handmaidens made their exit while you were coughing. You are left alone with the other Tourists around you, your guilt, and whatever remains of the pale figure upon the frame.
Arrival: August 1
Sound and Light: August 5-20
Into the Fog: August 21-27
Waking Up to a Nightmare: August 28-30
The Bonfire: August 31
Welcome to Rhodos! Going forward, events will take place in two parts. The Normal World part of the event posted on the 5th of each month, and it will be a lighter event both in terms of length and thematic content. TDMs will be bi-monthly and will feature an event element or elements for the Normal World which in-game characters may also play with on their own log posts. The sections on Fog and Nightmare worlds for the TDM will generally be the same every month, allowing players to test drive those elements if they'd like, but not including spoilers for the second part of that month's event. The second part of the event will be posted on the 20th of each month, covering events occurring through both the Fog and Nightmare cycles.
Test drive memes are considered game canon.
This won't always be the case, but for the nerds among you who are enjoying this sometimes-accurate tour of Rhodes, all location images in this TDM and housing are accurate to Rhodes.
Lastly, we are in need of mods! We're most in need of help for processing apps and activity. If we aren't able to get some additional mods, we will have to place a cap on applications, and we're hoping we won't have to do that. If you're interested, please send us a message over on the mod contact page. We've gotten the mod volunteers we needed so we should be all clear to proceed without an applications cap. Thank you to everyone who showed interest!
Sound and Light: August 5-20
Into the Fog: August 21-27
Waking Up to a Nightmare: August 28-30
The Bonfire: August 31
Welcome to Rhodos! Going forward, events will take place in two parts. The Normal World part of the event posted on the 5th of each month, and it will be a lighter event both in terms of length and thematic content. TDMs will be bi-monthly and will feature an event element or elements for the Normal World which in-game characters may also play with on their own log posts. The sections on Fog and Nightmare worlds for the TDM will generally be the same every month, allowing players to test drive those elements if they'd like, but not including spoilers for the second part of that month's event. The second part of the event will be posted on the 20th of each month, covering events occurring through both the Fog and Nightmare cycles.
Test drive memes are considered game canon.
This won't always be the case, but for the nerds among you who are enjoying this sometimes-accurate tour of Rhodes, all location images in this TDM and housing are accurate to Rhodes.
asura // onmyoji
- asura is not a big fan of shirts, or shoes, or even really pants.
- he wears anklets with bells on them so he jingles as he walks. like a naughty cat with a bell collar.
- idk i felt like i needed a third bullet. he also has tentacles normally but everyone is spared until regains.
- it's also not always tentacles, sometimes it's a tentacle that ends in a hand clutching a bigass sword. anyway.
here's the boy. ))// arrival
// fog
// nightmare
arrival
Of course, she never slept well, and it was not this person's fault and - it was often enough something tossed her from bed, well and truly before this place.
Quickly for the frantic note of his voice, she reaches for a robe over her night shift, hastily wrapping her body up to be decent for whatever it was that was happening and was so important. Holding it tight to her body to keep herself as hidden as best she can for proprieties sake.
Opening the door to the person hounding on it, she blinks at him, her curls spilling wild out from underneath her sleeping cape where she shoved them up at night. In her haste to answer - forgotten to cover her throat as well and the ugly, wide scar that split up her throat in a wide slash. ]
Sir? Are you well?
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all but breaking into her space, he snatches up the first framed photo he sees and squints at the contents— a man. asura's eyes scan the walls and he sees the woman who answered the door staring back at him as well.
whirling around, asura thrusts the frame in his hands at the stranger, eyes wild. ]
Who is this?! [ he demands, muscles pulled so taut that even his broad frame trembles.
it seems the madness is never far from him after all. ]
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But he stops on the picture she wishes he wouldn't. Snatching it up. She has tried to destroy it. She had broken it. Thrown it out the window. Cut her fingers up trying to smash it to bits.
Gilia flinched when he thrusts it at her, demanding to know who it is. If he was not so clearly wearing the pain of his soul outside of himself she might be angry he was demanding and digging into such painful things.
But there is clearly something else going on. So she shuts her eyes and finds anything else to look at. Just above his head, for instance and let's out a breath to answer him levely. ]
My elder brother. [ desperate to not speak of him she points at another portrait. A larger one showing three adults - parents it seems - and the six children around them where a younger version of her and said brother mingle between them. All in regal splender, powerful and austere and not a smile between them. ] There is all my family, if you must see it so.
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this woman certainly appears like a product of that. he drops the photo in his hands face-down where he found it. ]
You didn't bring these. [ it's not a question, just a grim confirmation. she also seems upset they are even here. it's not in his head.
weariness sweeps over him all at once and he sits—on her bed—and buries his face in his hands. he can't think. taishakuten did all the thinking. he doesn't know where he's going, barely knows where he's been. ]
Asura, [ he rasps out, a little late for introductions at this point but better late than never. ]
I'm Asura.
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She does not know about light switches, apparently. Instead, she goes to the little kitchen and fetches out another candle, and lights it from the one lamp she had kept burning low in the night in the absence of a hearth. Brightening the room as she carried it back to set it down on the candleholder on the bedside table illuminating them both in the wash of golden light. Where he had just made himself comfortable. Fearsome, she had no doubt. But sitting on the edge of her bed? He looked more forlorn, like a great bird driven to the ground from a storm, and it made her heart ache. He should not be so.
Oh, stop it, stop it now. Hadn't she learned her lessons?
Apparently not. ]
I am Gilia. [ The titles, do not matter right now. He is Asura. She is Gilia, and she will offer what she can to help. Slowly, she comes close, and gently lays one of her hands over the back of his as he hid himself away. I am here, is all it is, and it asks no more. ] You saw something did not want to. [ That much is clear, for him to go tearing through the night and bother any random stranger to dig into their family portraits. ] Do you wish to tell me of it?
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this woman is a stranger, and he does not underestimate opponents for their appearance. was amaterasu not a woman? and so asura does not discount gilia as an enemy, but—with some confusion—he finds he does not care. he is tired. this is not his world. his room is covered in pictures of a man he has not seen in an age. he has searched the skies here a thousand times over and he cannot find the celestial realm, cannot feel taishakuten's cold, merciless divinity.
what does it matter now? what does anything matter now?
the woman leaves and she returns, bearing fire. the light seeps in between his fingers, and he is about to lower his hands when her touch presses over his fingers. asura can't remember the last time a hand reached out to him in anything but violence. it would've been taishakuten, but he can't remember the day leading up to their fight. he can't recall if taishakuten helped him up from bed that morning, can't remember if he laid a hand on asura's shoulder to calm him. all those reflexive, everyday touches escape his memory because he did not know then that they were coming to an end.
drawing in a sharp breath, he brings his hands down again but slowly, giving her the space to pull her hand back while trying not to jostle it away himself. he would not want to rebuke her, but he is so unused to being careful with his touch. it is a clumsy effort, but he manages, and his hands come to a rest somewhere above his knees.
she is kind, he notes. patient with a rude, possibly violent stranger, a lower class brute with no manners and even less modesty. asura knows who and what he is, and he is unused to this kind of grace. she has a level head on her shoulders as well, her emotions anchored, each movement and word purposeful. a rare good fortune, to have come to her door and not another. ]
Gilia, [ he repeats, nodding. he sits up a little straighter, watching her in the dancing candlelight, studying her delicate, foreign features.
the observation catches him off-guard but does not manage to surprise him. he has assessed her as someone clever enough to be dangerous should she choose. asura does not understand the distinction between emotional and intellectual intelligence as he has neither, he is only certain that she possesses what he does not.
the question that follows, well. asura blinks, a pinched expression coming over his face as his brow furrows. does he want to tell her...? about taishakuten? strange that she does not simply ask, as who would not want to know what would drive a man to force his way into their home? but she asks if he wants to tell her, and—
he has not even begun to consider that. it's not a question he would have ever asked himself, whether or not he wants to talk about what happened with taishakuten. he never needed to. the whispered rumors dogged his every step. he doesn't... not want to, here in this quiet place with its gentle firelight and even gentler host. but then comes the second issue.
every time asura needs it most, his words fail him. he is no great orator. he is a weapon and taishakuten the scholar.
he stares at gilia, lost, for far too long, then clears his throat. ]
I had a friend, [ he explains poorly, with a helpless shrug of his broad shoulders. ]
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fog
It's not the worst place he's ever been--no one seems to know him here, which is a blessing in some ways and a terrible curse in others. On one hand at least they were all on the same page. On the other hand, Guangyao couldn't get a leg up on anyone here because of it. There was nothing and no one and everyone seemed to be-- well. Odd. Nothing and no one looks familiar to him. No one he'd talked to seemed to know anything about cultivators or the Clans or anything.
For the first time in 20-some years, his cheeks hurt from the gentle smile he'd forced on himself and his jaw ached from clenching his teeth.
Three weeks of no answers had started a raging headache and all he could do was his best to appear useful and harmless. Which, perhaps, would be a good thing once the fog came rolling in.
Idly it makes him think of the reports of Yi City and he half expects to hear Xue Yang's mocking laughter in the fog. He thinks he does, once or twice, before telling himself it must be his mind playing tricks on him. He can muster up a small pang of regret for the loss of the man if he thinks about it though and sighs a little to himself. Unfortunate, really. Good help was good to find sometimes, so what a terrible waste.
He can only do so much against the dogs, however, since he has no sword and isn't entirely sure he's even got a golden core anymore. There's no razor wire to help him either, so he makes do with any thin rope he can find. Strangling the damned things and stringing them up can at least put some distance between them. Better than nothing, except when he ran out of rope and had gotten a nice dog bite for his trouble in using up the last of it.
Frowning now, he moved as quickly and quietly through the fog as he could given the pain that shot up his leg with every step; He felt the hairs on the back of his neck standing on end at the odd whistle and the voice that echoed out. He swallowed down the urge to choke in surprise and cleared his throat, trying to ignore the shiver that spiked down his spine]
If you're looking for a dog, I left one several steps back the way I came. [Presumably the voice was just after dogs, and not young men as none of the other monsters he'd glimpsed had tried to actually say anything. Or maybe it was a monster and it'd kill him. Whatever, at this point.]
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a limp would make him nothing more than a wounded prey animal in a place like this. ]
You're hurt, [ he states plainly. no greeting, no questions. just those words in a tone that adds the heavy implication of 'you idiot' at the end.
asura steps up to him, looks him over again, then sighs and scoops guangyao up one-armed so that the man is perched in the crook of his arm, negligible weight braced against his chest. ]
You belong to anyone? [ this is asura's way of asking if there's anyone he can drop guangyao off with, or if he's stuck with custody of the man until the night wanes. ]
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He doesn't quite get his chance to do much though, since Asura is sweeping him up into his arms like Guangyao's some damsel in distress. He makes a strangled noise as he bites back a yelp, stiff and still as he perches on Asura's arm, feeling much like some kind of bird.
Well...............alright then.
The question makes him instinctively bristle even as he takes a deep breath to calm himself] I do not. [His tone carries a touch of acidity and he resists the urge to huff.
Instead he glances at their position and tries to shift his injured leg with a wince] I'm going to end up dripping blood on you.
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Anyway, I guess you're stuck with me until all this is over. Sit tight.
[ asura starts walking again, twirling his stick one-handed. after passing a few streets without seeing anyone else in need of help, he addresses his companion again, feeling a need to fill the silence. ]
You're pretty handy in a fight for someone built like a chopstick. You get into a lot of trouble where you come from?
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Free bodyguard!
He sits and watches, eyes sharp as he tries his best to see through the fog surrounding them. No one appears to be out and about, and it seems like sound itself is muffled within the fog. Disconcerting and worrisome, if he allows himself to think too much on it.
Asura's voice startles him a little out of his thought and he blinks slowly. Built like a--]
My size keeps people underestimating me. [He finally manages, his smile a bit strained] There was a war where I'm from, and sometime afterward I became leader to a people. I had to know how to handle myself.
[He glances down at the muscle just beneath him and tries not to think of who it reminds him of] I would be surprised to hear you had much trouble with anything like assassins.
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he pauses in bitter irony of the presumption, remembering well the shock of the blade slicing through his stomach even as warm arms encircled him in a grim parody of a lover's embrace.
shrugging, asura cracks a sharp smile as he maintains an eye on their surroundings, trying to find somewhere defensible to set his charge down to rest. ]
You'd be surprised when the assassin is someone you once shared your heart and dreams with.
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fog—
the distinct sound of bells draws his attention away from the canines, his eyes searching for the source through the thick fog.
he hears a voice long before he sees the figure emerge from the mist, brazenly announcing his presence. the dogs readily beckon to his call, the four which were loitering nearby zeroing in on fresh prey. their chains rattle against the ground as they stagger towards the man.
for a moment, vincent ponders on whether he should interfere. the stranger clearly has confidence that he can handle them.
he decides to observe a while longer. ]
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twirling his makeshift weapon from hand to hand, he bides his time, waiting for the dogs to step in range rather than rush to meet them. he takes stock of each beast's approach, gauging their relative speeds, their distance, and he finally taks a half step forward to meet the closest one before the others gain any more ground. he cracks the rod into the side of the hound's skull, jabbing it into the center of its throat as it pitches to the side. he knows these things are not quite alive, so though he moves on to the next hound, he keeps the momentarily incapacitated one in his periphery.
he strikes the second in the center of its back, then hooks the back of his rod under the belly of the third, flipping it back into the mist. the fourth is too close to hit with his weapon by then and he kicks it instead, catching it in the neck. he stomps down, pinning it with his foot, then shoves the first dog back down with the rod. it's at this point that he calls out— ]
You just gonna watch, or...? [ asura doesn't need the help, or least that's his assessment of the situation, but he isn't thrilled with providing someone else with a show. ]
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the man seems more than capable of fending off the canines on his own, which means that he has no reason to leave his perch just to lend him a hand. despite being spotted, his expression remains nonchalant as he continues to observe him from above. it's evident that vincent has no intention of moving from his spot. ]
Pay attention. [ he warns as the second dog recovers from the earlier blow to its back. leaning forward, he rests his sole arm on top of an upright knee. ] You called for them. [ in other words, take responsibility for your own poor decisions. ]
arrival;
He pauses to pick up the portrait of Susanoo. His fingers trace over the face that he has not seen but in memories these past hundred years. It is only when he hears the pounding on his door does he set the image down to go and greet who may be there.
Oh? The voice is one that he recognizes and that makes things even more exciting to him. He cannot help but let out a sharp little laugh before he opens the door. Their divinity has been taken from them; their form is but mortal; yet even so, he recognizes the visage of Asura. ]
My, my... what has you so troubled this time of day?
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It would be you, [ he observes, straightening in his stance as his arms fold over his chest. ] I'd offer my condolences that you're also in this unhappy place, but I can think of few more deserving.
[ a sharp smile touches asura's lips, eyes bright with disdain. ]
Besides, I imagine you're well used to this weakness. [ he gestures to their mortal forms, remembering well orochi's fall from grace. ] Nothing more than a change of scenery for someone who's already lost it all.
'lo
[ Yet Orochi did not appear to be offended by any of them. Is he not one of the most hated? Has he not heard every single sneer and disparaging word? Even so, his smile appears warm and even inviting to Asura. It holds no judgement nor hatred. But that has always been his most cruelest offering, hasn't it? ]
Especially when you sounded so frantic and seeking help. [ The corner of his lips curl up a little more. ] Indeed, I feel like I remember this tone of voice once before from you, but I may be misremembering.
[ He lightly taps his own forehead. His hand rests against his forehead before he spreads his fingers across his face; he peers at his companion through the gaps. The smile he wears widens just a little more. ]
Well, then, will you answer my initial question? Or would you like me to ask it again?
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but asura is hated the world over much the same, an irony which is not lost on him. that no matter how much orochi conspires, manipulates, and murders or how much asura strives to help, protect, and save, they are reviled very same.
if asura actually cared about what happened to him, he might be offended on his own behalf. fortunately or unfortunately, asura walked away from himself long ago. he is a means to an end. everything else, any pride he might have, any ego, any worldly desire, is immaterial. ]
Are you going to rush to my aid? Promise to soothe all my hurts away? What will my answer do but arm you to put a knife in my back later?
Ask until your throat bleeds for all I care.
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[ He drops his hand away so that he may give a little shrug. However, the gesture most likely is unseen with how Asura swiftly moves in. Orochi does not take much time to close the door behind them; he folds his hands lightly in front of his body as he follows after.
And, even though he is but a mortal, his movements remain that of a serpent. He slides his steps across the floor; he sways just a little side-to-side. And he pauses to wait for the Destroyer to turn back to speak to him. ]
You certainly like to sound skeptical, but I do come to the aid of those that need me. I merely hope that they uphold their end of their deal with me. I do not think that is a terrible thing to desire from someone else. Do you? [ He cocks his head slightly to the side. ] Still ... I do not know why you think I am your enemy.
Why do you think I would bring you harm? Why do you think I would harm someone that is a sinner like me?
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fog
[a comment to confuse people, certainly, though phantom doesn't care to elaborate.]
For what purposes do you call out to the beasts? They're creatures of darkness, certainly.
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Hey, I'm just looking for dogs. You're the one who answered to it. Not my fault you decided to respond to 'here doggy doggy'.
[ giving phantom an appraising look, asura tried to decide if this guy looks like he's of any use in a fight. strong... maybe? ]
Not everyone can defend themselves. I can. So better they meet me than someone else.
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though phantom is not the sort to accept protection. even if he works with a myriad of people from day to day he is best deployed alone.]
In the encroaching darkness, it's best to take care and and find the light so many need to feel safe in it. Unless the dark has been your companion for so long, it is merciless.
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Who- Who are you?
[ Where the hell did this guy come from? The thought hits Feiye hard, because surely he could have seen a man running his way. The surprise is evident, even as he remains guarded. ]